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Cedar Forest
Lit scene rendered in Unreal Engine

Lit scene rendered in Unreal Engine

Detail Lighting mode

Detail Lighting mode

Wood Cabin Turntable

Some of the meshes I create as well as textures made in Substance Designer

Some of the meshes I create as well as textures made in Substance Designer

Assets in scene

Assets in scene

Assets in detail view

Assets in detail view

Wireframe View

Wireframe View

Lighting Only- Ambient Occlusion - Albedo

Lighting Only- Ambient Occlusion - Albedo

Cedar Forest

I worked on this project as a remake of my first environment. I tried to focus on foliage and storytelling as well as developing my composition skills. I was responsive for every aspect of the Level creation from the initial design and blockouts to the assets creation and placement as well as lighting and post-production.
I have to thanks to Jobye-Kyle Karmaker and Tragan Monaghan who taught me most of the stuff I currently know about foliage and game environment creation.

More artwork