I worked on this project as a remake of my first environment. I tried to focus on foliage and storytelling as well as developing my composition skills. I was responsive for every aspect of the Level creation from the initial design and blockouts to the assets creation and placement as well as lighting and post-production.
I have to thanks to Jobye-Kyle Karmaker and Tragan Monaghan who taught me most of the stuff I currently know about foliage and game environment creation.